Computer History
It is hard to picture life without some form of computer technology. It's all around us! From remote controls, to microwaves to our cell phones; the impact of computer technology is overwhelming. For this unit, you will learn just how far back computer technology spans to, and for the most part you should be very surprised!
Your sections should be divided into:
Students will then break up the research into:
- The top section: heading and title
- The second section (intro/explanatory paragraph)
Students will then break up the research into:
- Early Innovations {preHistory- 1799}
- The Dawn of Computing {1800-1929}
- Present day Computing {1930's-present}
What is an Infographic? An infographic is a visual image such as a chart or diagram used to represent information or data.
An example of an InfoGraphic:
An example of an InfoGraphic:
ISTE Standards
1. Creativity and innovation- Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
2. Communication and collaboration- Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
3. Research and information fluency- Students apply digital tools to gather, evaluate, and use information.
4. Critical thinking, problem solving, and decision making- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
5. Digital citizenship- Students understand human, cultural, and societal issues related to tech
6. Technology operations and concepts- Students demonstrate a sound understanding of technology concepts, systems, and operations.
1. Creativity and innovation- Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
2. Communication and collaboration- Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
3. Research and information fluency- Students apply digital tools to gather, evaluate, and use information.
4. Critical thinking, problem solving, and decision making- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
5. Digital citizenship- Students understand human, cultural, and societal issues related to tech
6. Technology operations and concepts- Students demonstrate a sound understanding of technology concepts, systems, and operations.