Learn How to Code- Basics
What is code?
Let's get unplugged for a moment and play a game!
You are the avatar in a game that we are creating. I, the teacher will randomly call upon a student in the class using Random Name Picker.
Welcome Avatar ______________________________!
Here are your list of commands (will spin 3 times)
Activity 2:
Second Grader's, you will now log into your Code.org accounts to work on course 2.
"Course 2 is designed for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5." http://learn.code.org/users/sign_in
Second Grader's, you will now log into your Code.org accounts to work on course 2.
"Course 2 is designed for students who can read and have no prior programming experience. In this course students will create programs to solve problems and develop interactive games or stories they can share. Recommended for grades 2-5." http://learn.code.org/users/sign_in
Miss Ode's Login
Miss Joseph's Login
Assessment
Code.org's built in assessment tools/
Vocabulary
algorithm, code, events, event handler, command, bug, condtionals
ISTE Standards
2. Communication and collaboration- Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
4. Critical thinking, problem solving, and decision making- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
5. Digital citizenship- Students understand human, cultural, and societal issues related to tech
6. Technology operations and concepts- Students demonstrate a sound understanding of technology concepts, systems, and operations.
Code.org's built in assessment tools/
Vocabulary
algorithm, code, events, event handler, command, bug, condtionals
ISTE Standards
2. Communication and collaboration- Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
4. Critical thinking, problem solving, and decision making- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
5. Digital citizenship- Students understand human, cultural, and societal issues related to tech
6. Technology operations and concepts- Students demonstrate a sound understanding of technology concepts, systems, and operations.